

If you want the whole survival experience, get yourself some monsters from GitHub and the Minetest Wiki and battle it out against zombies, ghosts, and all sorts of creepy-crawlies. In the mobs_animal directory, you'll find a README document describing different ways you can interact with your four-legged friends. Then, right-click it with shears, and you'll get colored wool. Right-click a sheep with a dye, and you will change its color. For example, right-click a cow with an empty bucket, and you'll get milk. Many animals, like cows, pigs, warthogs and sheep, give meat when they are killed, or other products when they are right-clicked. Do the same with the mobs_animal mod.įigure 3: It is exciting to meet your first cow.
#MODS DE MINETEST MOD#
The mod will turn green as shown in Figure 2. Pick mobs and tick the enabled checkbox at the top of the window. In the panel on the right, you will see a list of available mods. Rename the mobs_redo/ folder to mobs/: mv mobs_redo mobsĬreate a new world or pick an old one, and click the Configure button.
#MODS DE MINETEST MODS#
Change into the mods/ subdirectory: cd ~/.minetest/modsĪnd download the general mobs and farm animals mods made by Minetest Forums member TenPlus1: git clone minetest directory in your own home directory. Let's grab some animals, shall we? Notice that, apart from the minetest/ directory in /usr/share, you also have a hidden. However, if you want to get into some serious gameplay before tailoring, head over to the Minetest website to see what's available. This is by design: The creators of Minetest assume you are going to want to tailor your experience, so they give you the bare minimum, and it is up to you to bring in (or create, as you shall see later) your own modifications. You have a nice variety of materials and things you can craft, but, for example, there are no animals and no monsters. The default world that comes with Minetest is basic. A "world" in Minetest is, to all practical effects, its mods. You'll see that the brunt of bringing the game to life is born by the files in the mods/ directory. If you have installed Minetest from your distro's repositories, look into your /usr/share/minetest/games/minetest/ directory. It is the mods that make the game playable. Minetest is made up of two parts: the main engine and the mods. More users looking at their mods and better exposure.Īlternatively, read the informal forum announcement post, and leave feedback or join the discussion.Figure 1: You can model the worlds of Minetest in more ways than one.A large group of experienced mod developers that are willing to help out improve their code.Knowing that they can take a break from Minetest when they need or choose to, and that someone will be capable of taking care of their mods.
#MODS DE MINETEST CODE#

You will be granted admin access on the moved repository.
#MODS DE MINETEST FREE#
If you want to fork your moved repository back, you are obviously free to do so. In your request, please provide the following information:īy submitting a project, you acknowledge that you agree to the rules in the manifestĪfter opening a request ticket, you will be asked to initiate a “Transfer” request to move your mod. To submit your project to be added and become the maintainer of a project, submit Under circumstances (abandoned, author not responsive etc.) we will considerįorks. The original author of the Mod should be the one submitting it to the minetest-mods Mods here should be stable (at least in the master branches).Īll mods should work well together. This project exists to provide a semi-trusted source of Minetest Mods.
